Zombie Loop
To prepare for the Halloween season, I created a Zombie animation in my free time. Since I recently switched from Cinema 4D to Blender, this project gave me an opportunity to explore rigging and texturing and improve my skills in the new software.
I began with a 2D version of the animation to understand the movement before transitioning into 3D. I used the cel animation as a reference in 3D and aimed to maintain the motion as closely as possible to my original drawings.
This project allowed me to showcase my skills in Blender and provided a valuable learning experience in rigging, texturing, and animation. I hope you enjoy it!